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Storytelling as a Nexus of Change in the Relationship between Gender and Technology: A Feminist Approach to Software Design
Chess For Girls?: Feminism and Computer Games
Review: Diane Carr, David Buckingham, Andrew Burn and Gareth Scott, Computer Games: Text, Narrative and Play. Cambridge: Polity Press, 2006. 210 pp. ISBN 0745654001 (hbk) £16.99; ISBN 074563401X (pbk) £50.00 - Rune Klevjer, 2008
Amazon.com: From Barbie to Mortal Kombat: Gender and Computer Games: 9780262531689: Cassell, Justine, Jenkins, Henry: Books
Amazon.com: From Barbie to Mortal Kombat: Gender and Computer Games: 9780262531689: Cassell, Justine, Jenkins, Henry: Books
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Amazon.com: From Barbie to Mortal Kombat: Gender and Computer Games: 9780262032582: Cassell, Justine, Jenkins, Henry: Books
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Table 1 from User-centered Game Design 1 User-centered Game Design Imposing Constraints vs. Removing or Structuring Constraints Perceptual-motor Skill Requirements Mapping Input Devices to Functions Introduction to Methods at Microsoft Game Studios –
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PDF] “Pretty good for a girl”:A feminist content analysis of female video game characters,and interviews with female gamers | Semantic Scholar
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming edited by Yasmin B. Kafai, Carrie Heeter, Jill Denner, an
Just add girls and stir? [review of "From Barbie to Mortal Kombat: Gender and Computer Games"]
Amazon.com: From Barbie to Mortal Kombat: Gender and Computer Games: 9780262032582: Cassell, Justine, Jenkins, Henry: Books
PDF) Gender and Game Play: Research and Future Directions
From Barbie to Mortal Kombat - Explores the complicated issue of gender in computer games
PDF) Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming
Game studies histories – T.L. Taylor
Amazon.com: From Barbie to Mortal Kombat: Gender and Computer Games: 9780262531689: Cassell, Justine, Jenkins, Henry: Books